Since one of your main abilities in this game is the ability to roll, it seemed to make sense to have an enemy based around rolling Now, you might be thinking this is a bit out of place from what you've seen of the rest of the game. The last but not least addition: A new enemy! With a bit off skills, you could even pull off this kind of bad-assery: So, the most fluid way off achieving this seemed to be kicking After making the canisters I obviously wanted to be able to launch them in the air and shoot them before they managed to land. Mainkan game online My Friend Pedro: Arena gratis di Y8. After making the explosions I made some explosive canisters. With the addition of some experimental UI. My Friend Pedro is an action shooter in which the gameplay revolves around parkour, bullet time, and platform er elements seen from a side view perspective. It was a great first glimpse in to shader-programming! I've never touched shader code before, but I managed to add a "pinch point" to the explosion, making it "stretch" slightly in it's origin position, trying to stop it from looking too round The explosions are mainly based on this, with a few slight modifications: I've managed to get three rather exciting additions to the game.īecause you can't have an action game with out it. My Friend Pedro: Arena is an arena-style shooting game from the My Friend Pedro. ![]() I've shifted focus from small polish to playing around with some new ideas and features. My Friend Pedro is a violent ballet about friendship, imagination, and one mans struggle to obliterate anyone in his path at the behest of a sentient banana. ![]() After eating loads, relaxing and actually taking time to play some games for once it's time to get productive again!
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